Alex Schroeder
2023-07-18 07:44:48 UTC
I’m running a campaign using a house-ruled B/X called “Halberds and
Helmets” in Stonehell. Yesterday, a player mentioned that there was no
point in advancing their thief from level 1 to level 2 since all that
changed was a reroll of their hit-points (using 2d4 instead of 1d4 and
they had already gotten a 4 on level 1; rerolling all hit dice and
keeping the result if it is higher than their previous score is one of
the house rules). After some back and forth and much chuckling they
finally rolled 2d4 and got a 5. Yay! +1 hp for second level. While
adventuring, they got hit for 4 damage! It had been worth it.
But then they got attacked by an insect swarm that did 2 damage to
everybody in the area, so that one remaining hp was gone and they had to
roll on the Death & Dismemberment table (another house rule) and lost a
leg! The corridor was already on fire so it was the burning cockroaches
and hornets and whatever else that was in there that caused the leg to
swell up and get infected… and it had to be taken off in order to save
the poor thief.
My rule for losing a leg is that it works like Captain Hook in the
Disney Peter Pan I remember from my youth: there’s no real disadvantage
except for the tock tock tock sound the wooden leg makes. No sneaking!
Which is tough for the second level thief.
The players really want to find some elven boots, now, because that
allows anybody to sneak, and we decided that you should be able to tie
the second boot to the wooden leg and it should work.
Yay!
Helmets” in Stonehell. Yesterday, a player mentioned that there was no
point in advancing their thief from level 1 to level 2 since all that
changed was a reroll of their hit-points (using 2d4 instead of 1d4 and
they had already gotten a 4 on level 1; rerolling all hit dice and
keeping the result if it is higher than their previous score is one of
the house rules). After some back and forth and much chuckling they
finally rolled 2d4 and got a 5. Yay! +1 hp for second level. While
adventuring, they got hit for 4 damage! It had been worth it.
But then they got attacked by an insect swarm that did 2 damage to
everybody in the area, so that one remaining hp was gone and they had to
roll on the Death & Dismemberment table (another house rule) and lost a
leg! The corridor was already on fire so it was the burning cockroaches
and hornets and whatever else that was in there that caused the leg to
swell up and get infected… and it had to be taken off in order to save
the poor thief.
My rule for losing a leg is that it works like Captain Hook in the
Disney Peter Pan I remember from my youth: there’s no real disadvantage
except for the tock tock tock sound the wooden leg makes. No sneaking!
Which is tough for the second level thief.
The players really want to find some elven boots, now, because that
allows anybody to sneak, and we decided that you should be able to tie
the second boot to the wooden leg and it should work.
Yay!
"All we wanted to do is find the kobold market. Instead we find a
murdered kobold, chase down the murderer (an orc we think), get
ambushed by more orcs, sleep them, get ambushed by more orcs, sleep
them, tie them all around us as a "buffer" of sorts, decide to take
the 10 orcs to the orc leader to see what we can get, accept
membership in the "Festering Wound" tribe of orcs who are already very
afraid of halflings, finally make it to the entrance of the kobold
market, get ambushed by an insert swarm, burn and sleep that swarm,
have one character's leg eaten off by burning cockroaches, and finally
leave. With 20 sp. These are the days of high adventure!" Martina
drones on between beers...
murdered kobold, chase down the murderer (an orc we think), get
ambushed by more orcs, sleep them, get ambushed by more orcs, sleep
them, tie them all around us as a "buffer" of sorts, decide to take
the 10 orcs to the orc leader to see what we can get, accept
membership in the "Festering Wound" tribe of orcs who are already very
afraid of halflings, finally make it to the entrance of the kobold
market, get ambushed by an insert swarm, burn and sleep that swarm,
have one character's leg eaten off by burning cockroaches, and finally
leave. With 20 sp. These are the days of high adventure!" Martina
drones on between beers...