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2024-02-14 00:24:51 UTC
A light engine TTRPG with a solid structure, using only d³s.
Thrice Fantasy is a flexible and comprehensive TTRPG, with a fresh and flowing
gameplay. The rulebook allows you to play in fantasy settings. Thrice Fantasy
is the first product to use the Thrice engine, a rule system that will be
employed in various styles and genres, as we'll explore in upcoming
Thrice-based releases.
http://kck.st/42HroaX
interesting.
This breaks down to:
need a 1: 16.6% (1 in 6 chance)
need a 2: 33.3% (1 in 3 chance)
need a 3: 50% (1 in 2 chance)
Using a d6 as suggested would be:
need a 1: (roll a 1) : 16.6%
need a 2: (roll a 1, 2) : 33.3%
need a 3: (roll a 1, 2, 3): 50%
rolls of 4-6 are ignored
Thrice Fantasy is a flexible and comprehensive TTRPG, with a fresh and flowing
gameplay. The rulebook allows you to play in fantasy settings. Thrice Fantasy
is the first product to use the Thrice engine, a rule system that will be
employed in various styles and genres, as we'll explore in upcoming
Thrice-based releases.
http://kck.st/42HroaX
Thrice uses special six-sided dice on which the number 1 appears on one face,
2 on two, 3 on three. These dice are d³, pronounced "d-thrice". One d-thrice
is referred to as 1d³, two dice as 2d³, and so on.
Each die rolled in the game aims to obtain a target number, which can be 1, 2
or 3. If the result of a die is equal to the target number, that die scores a
success. The target is indicated in round brackets after the number of dice.
If a trap inflicts 5d³(3), the Master rolls 5 dice: each result of 3
represents one damage inflicted.
As an alternative to d³, you can use ordinary six-sided dice (d6). In that
case, if the result of a die is equal to or less than the target number, that
die scores a success.
I won't post the whole kickstarter detail, but I thought the custom dice was2 on two, 3 on three. These dice are d³, pronounced "d-thrice". One d-thrice
is referred to as 1d³, two dice as 2d³, and so on.
Each die rolled in the game aims to obtain a target number, which can be 1, 2
or 3. If the result of a die is equal to the target number, that die scores a
success. The target is indicated in round brackets after the number of dice.
If a trap inflicts 5d³(3), the Master rolls 5 dice: each result of 3
represents one damage inflicted.
As an alternative to d³, you can use ordinary six-sided dice (d6). In that
case, if the result of a die is equal to or less than the target number, that
die scores a success.
interesting.
This breaks down to:
need a 1: 16.6% (1 in 6 chance)
need a 2: 33.3% (1 in 3 chance)
need a 3: 50% (1 in 2 chance)
Using a d6 as suggested would be:
need a 1: (roll a 1) : 16.6%
need a 2: (roll a 1, 2) : 33.3%
need a 3: (roll a 1, 2, 3): 50%
rolls of 4-6 are ignored
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