Post by KyonshiHow do you do your solo games by the way?
Pretty much by the rules, really. By generating content, see what
situations arise and resolve them. In Classic Traveller it's more
explicit, and more obvious. But it works just the same in OD&D.
Start with a Character. Maybe a small party. Where are they, and where
are they from? (here I look at the map and just decide). What do they
want? Likely they're about to travel somewhere. In search for adventure
and treasure, the default works fine.
As soon as they're statted out and equipped, I use the travel rules,
random encounters, surprise, encounter distance, reaction rolls. If it's
bad, evasion rules come into play. If that fails, I draw a larger scale
map, and set up the situation to battle it out war game style.
OD&D has a high likelihood for human encounters. This works very well
since a lot of encounters turn out to be of a social nature with reaction
rolls centering around 7 = neutral reaction.
In Lair-Probability is important with this kind of play. Have a look
at the entries for Humans, Orks and Giants in OD&D Vol III, Monsters
& Treasure.
For example: encountering Orcs in the wilderness may well be some kind
of cave system with hundreds or Orcs and substantial treasure. If I feel
it's relevant I start to design the caves, and think up a situation
that might play out. Has the group been surprised and captured? How
are they going to escape? Are they planning to infiltrate and loot the
place? There you go, time to switch to dungeon delving mode and roll
random encounters in the dungeon.
The wilderness encounter tables have name level NPCs as well. Encountered
a *Wizard* in their Lair (15% probability)? Great, that's probably
a Wizards Tower. There's a table for Castle Occupants and Guards
in Vol. III. A roll of 4 on a d4 tells me, the Wizard has four pet
Basilisks to guard their Type A Treasure. How cool is that. I roll up
stats and magic items for the Wizard as well. As soon as I know the
Wizards Charisma I can roll up more characters as the wizards followers
... a complex situation: dangerous, lucrative, it goes on and on ...
~lkh