Gurth
2023-09-02 11:45:33 UTC
In my campaign, which uses essentially a mixture of SRII and SR3 rules plus a
lot of house rules, something recently came up about raising skills using
karma. The thing is that concentrations and specializations (or, in SR3, just
specializations) very much work against you if you have them. Somehow, this
never came up over 30 years of playing this game, but now it bugs me and Im
looking for a reasonable solution that sticks close to the original rules :)
The BTB rule is that raising the general skill doesnt raise
concentrations/specializations along with it so if you have, say, Athletics
(Climbing) at 3 (5), then you need to spend 4 × 2 = 8 good karma to raise
that to 4 (5).
However, if you start out with _just_ Athletics 3, and then take a Climbing
at 4 and raise it to 5, followed by raising the skill to Athletics (Climbing)
4 (5) as above, you will actually spend (4 + 5) × 1.5 + 4 × 2 = 21 karma
(since fractions are rounded down).
All fine and dandy. BUT: if you start with Athletics 3, then you could have
the _whole_ skill at 5 for just 18 karma, saving you three points _and_ being
better allround than if you buy Climbing separately first.
That is to say, concentrations and/or specializations (depending on your
edition of choice) seem to be a reasonably good choice when making a
character, to get more effective at the things you can do out of the starting
blocks. However, they're a very poor choice for a character spending good
karma, because if you later increase the general skill, youve wasted
everything you spent to get the concentration/specialization to the rating
that the general skill is now.
We thought we had a fix: if you have a concentration in a skill, spending the
karma for raising the general skill will also raise concentrations etc., but
also allow the choice of raising only the general skill by spending (new
rating × .5) karma that is, the difference between raising the general
skill and raising a concentration. That _looks_ like its a good solution,
until you run some numbers:
* 3 (5) to 4 (6) is 4 × 2 = 8 karma
* 3 (5) to 4 (5) is 4 × .5 = 2 karma
* 3 (5) to 3 (6) is 6 × 1.5 = 9 karma
IMHO, the problem there is the difference between the first and the last: by
increasing the skill as a whole, you gain _more_ yet spend a point less
karma. This gets a lot worse with higher relative ratings:
* 3 (10) to 3 (11) is 10 × 1.5 = 15 karma
* 3 (10) to 4 (11) is 4 × 2 = 8 karma
That doesnt work, if you ask me. This way, its pretty much always cheaper
to raise both at once than to raise just the specialization, and the greater
the difference in ratings, the worse this gets.
And all of this mess gets even worse if you have more than one concentration
or specialization
I cant think of a good way to fix any of this, other than to ignore it by
sticking to the original rules. If so, my conclusion is that its always
better after character creation to not bother with concentrations or
specializations at all, but save your karma for a bit longer so you can raise
the general skill instead.
Thoughts and ideas would be very welcome :)
--
***@xs4all.nl - http://www.understairs.nl | www.plasticwarriors.org
Dat is zoveel beter dan domweg gelukkig zijn
-> Fearless Leader of shadowrn.understairs.nl * Triangle Virtuoso <-
-> Incubated into the First Church of the Sqooshy Ball, 21-05-1998 <-
lot of house rules, something recently came up about raising skills using
karma. The thing is that concentrations and specializations (or, in SR3, just
specializations) very much work against you if you have them. Somehow, this
never came up over 30 years of playing this game, but now it bugs me and Im
looking for a reasonable solution that sticks close to the original rules :)
The BTB rule is that raising the general skill doesnt raise
concentrations/specializations along with it so if you have, say, Athletics
(Climbing) at 3 (5), then you need to spend 4 × 2 = 8 good karma to raise
that to 4 (5).
However, if you start out with _just_ Athletics 3, and then take a Climbing
at 4 and raise it to 5, followed by raising the skill to Athletics (Climbing)
4 (5) as above, you will actually spend (4 + 5) × 1.5 + 4 × 2 = 21 karma
(since fractions are rounded down).
All fine and dandy. BUT: if you start with Athletics 3, then you could have
the _whole_ skill at 5 for just 18 karma, saving you three points _and_ being
better allround than if you buy Climbing separately first.
That is to say, concentrations and/or specializations (depending on your
edition of choice) seem to be a reasonably good choice when making a
character, to get more effective at the things you can do out of the starting
blocks. However, they're a very poor choice for a character spending good
karma, because if you later increase the general skill, youve wasted
everything you spent to get the concentration/specialization to the rating
that the general skill is now.
We thought we had a fix: if you have a concentration in a skill, spending the
karma for raising the general skill will also raise concentrations etc., but
also allow the choice of raising only the general skill by spending (new
rating × .5) karma that is, the difference between raising the general
skill and raising a concentration. That _looks_ like its a good solution,
until you run some numbers:
* 3 (5) to 4 (6) is 4 × 2 = 8 karma
* 3 (5) to 4 (5) is 4 × .5 = 2 karma
* 3 (5) to 3 (6) is 6 × 1.5 = 9 karma
IMHO, the problem there is the difference between the first and the last: by
increasing the skill as a whole, you gain _more_ yet spend a point less
karma. This gets a lot worse with higher relative ratings:
* 3 (10) to 3 (11) is 10 × 1.5 = 15 karma
* 3 (10) to 4 (11) is 4 × 2 = 8 karma
That doesnt work, if you ask me. This way, its pretty much always cheaper
to raise both at once than to raise just the specialization, and the greater
the difference in ratings, the worse this gets.
And all of this mess gets even worse if you have more than one concentration
or specialization
I cant think of a good way to fix any of this, other than to ignore it by
sticking to the original rules. If so, my conclusion is that its always
better after character creation to not bother with concentrations or
specializations at all, but save your karma for a bit longer so you can raise
the general skill instead.
Thoughts and ideas would be very welcome :)
--
***@xs4all.nl - http://www.understairs.nl | www.plasticwarriors.org
Dat is zoveel beter dan domweg gelukkig zijn
-> Fearless Leader of shadowrn.understairs.nl * Triangle Virtuoso <-
-> Incubated into the First Church of the Sqooshy Ball, 21-05-1998 <-